Months ago, I had posted that I was going to write a tutorial on setting a possible free networking solution for a Blender movie pipeline and how to use Blender’s data organization tools. Well, I worked on the tutorial, but never had the opportunity to finish it. A little while ago, I came up with an interesting idea that may profoundly benefit the Blender community and give an incredibly useful asset to starting and experienced Blender users.
Coming up on now more than 4 years of 3d modeling and 1 and a half of using Blender, I have come upon some of the best Blender tutorials and books written covering a plethora of topics that have aided me greatly (which many have been bookmarked on Firefox). And many Blender Artists discussions such as how to do difficult things like animating a page turning in a book with shape keys have been useful but not always easy to find. Plus many hobbyists or non-professional Blender users would probably wish to be able to set up easy online pipelines to create fantastic Blender movies.
Hence my idea…
I came up with a skeletal outline of Mega-Archive of Blender tutorials (well, mostly a category organizing list), that covered from basic interface tutorials and discussions all the way through applications of the principles of animation and the game engine all the way to python scripting/coding and possible production pipeline. This would be a webpage/archive linking every tutorial that covers every important Blender topic. This could possibly be a link in the new Blender 2.5’s help menu, giving new Blender users the free ultimate easy access resource to mastering Blender. It would reference pages to download free Blender models and rigs (Ludwig, Mancandy), and even direct new users interested in finding certain Blender books that would help them immensely if they were interested (Tony Mullen’s Character Animation books, Blender Essential, etc.). Plus, this would serve as the perfect medium to give Blender tutorial writers a focus on what to write on (what obscure topics that current tutorials and discussions have not covered). ADDITIONALLY, it could give links to important python script repositories, including the excellent Python Script tool kits. Now, things like particle painting mode and advanced rigging would be available to new Blender users. Plus we could reference and explain important networking resources we all have experience using (Freshbrain, Dropbox, MediaFire)–this is where I could put my networking tutorial.
First, a great interest in the Blender community would be needed to make this project a success. Second, has anything like this been done before (on this scale)?
I can help with html coding if needed, but web programmers would be necessary and lots of Blender users would be needed to provide links.
Post your interest and ideas and questions, let’s make Blender history and the greatest of all contributions to organize and collect the wealth of Blender knowledge. Let’s all contribute to the new Blender. We need to organize this project (I’ll post the skeletal outline if anyone’s interested)…