It’s time again to start thinking about articles, tutorials and images for Issue # 12 of Blenderart Magazine.
In this issue we are focusing on ‘Texturing’.
This issue we aim to look at the art/technique of 2d texture creation, creating convincing procedural textures, Nodes, UV mapping and painting of those maps. We would also welcome tutorials addressing how lighting works with materials/textures.
We are looking for tutorials, “making of” articles, and projects of interest that focus on Texturing techniques, “how to” and tips.
Also wanted, great shaders, materials and node setups for great looking textures.
ArticlesSend in your articles to sandra
Subject: “Article submission Issue # 12 [your article name]”
- Author guidelines are available here
- Use of ‘blenderart theme’ for blender is recommended for Screen-Shots.
- Gallery ImagesAs usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is Texturing, it leaves the choice of subject matter wide open as long as your image shows off some great textures/materials. So polish up your favorite render for submission. Please note if the entry does not match with the theme it will not be published.
Send in your entries for gallery to gaurav
Subject: “Gallery submission Issue # 12”
Note: Image size should be of 1024x (width) at max.
Last date of submissions September 5, 2007.