It’s time again to start thinking about articles, tutorials and images for Issue # 20 of Blenderart Magazine.
In this issue we are focusing on the ‘Make it, Bake it, Fake it!’.
Blender has a number of tools/features that require “baking” to obtain the final result. And as cool as these tools are, for every “bake it” feature, there is at least one way to “fake it”.
So this issue we want any and all articles, tutorials or “making of projects” that use either “bake it” features or “fake it” methods.
So gather up your tutorials, articles and projects relating to some of the following features: Render Baking
light maps
water
soft bodies
cloth
Rigid Bodies
plus any others I might have overlooked.
Also wanted, great shaders, materials and node setups for great looking materials and effects.
Articles
Send in your articles to <i>sandra</i> Subject: “Article submission Issue # 20 [your article name]”
As usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is Make it, Bake it, Fake it!, the guidelines are open, so round up your best amazing renders for submission. Please note if the entry does not match with the theme it will not be published.
Send in your entries for gallery to<i> gaurav</i> Subject: “Gallery submission Issue # 20”
Note: Image size should be of 1024x (width) at max. Last date of submissions February 5, 2009.
I know this is going to sound stupid, but why not release the magazine as a sort of website, wiki resource thingy, I only say that because it would be nice to have all of the issues laid out together!
So I can peruse them easily via da web – they ARE very very awesome I love these things
Article going through the steps of baking normal maps and AO from highpoly to lowpoly object would probably be appreciated. I’m just writing this as an idea for someone. I’d write one myself, but school is keeping me extremely busy atm.
Keep up the good work. These magazines are a great resource, especially for someone still learning the ropes like myself. The one thing I would like to see more of (if possible) is theoretical content or underlying principles included in the articles as these things are hard to pick up from step by step tutorials.
Hopefully one day I’ll be competent enough to contribute :).