Call of Cthulhu - Attic scene

Hey there everyone!
This was one day project and I can’t make any detailed artworks, since my PC is below average. It suffices, but it’s not enough.

Anyways, enough pointless blabber.

Scene from the game:


Recreated scene:


The render is only at 200 samples. Also using diffuse-translucent-subsurface scatter for wax. SSS alone had too grainy effect. Walls and wood planks are projection mapped. Flame and lighting is composited.

Any tips or pointers of what to improve?