Nicer formatted + 3 inline comments
bl_info = {
"name": "Exploded Bake",
"category": "Render",
}
import bpy
class ExplodedBake(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "Exploded Bake"
bl_idname = "OBJECT_PT_exploded_bake" # follow Blender convention for id names
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
def draw(self, context):
layout = self.layout
obj = context.object
row = layout.row()
row.prop(obj, "name")
row = layout.row()
row.operator("button.explode")
class buttonExplode(bpy.types.Operator):
bl_idname = "button.explode" # translates to C-name BUTTON_OT_explode
bl_label = "Button text"
def execute(self, context):
#self.report({'INFO'}, "Hello world!")
print("hello")
return {'FINISHED'}
# (un-)register entire module, so you don't need to add every class here...
def register():
bpy.utils.register_module(__name__)
def unregister():
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()