When I play the game by pressing ‘P’ the view stays the same and doesn’t go “into” the camera limits- the limits just stay the same as the view on the screen…
I have the camera set to the active camera and I can move it around in the game, but it just doesn’t jump into the “camera’s point of view” like rendering does.
when I create a runtime or render the scene then I get the camera veiw (eg its zoomed in to the limits of the camera) but when I press ‘P’ to play it doesn’t jump “INTO” the camera mode as in rendering etc.
How do you tell the game to begin inside the camera?