Cam zoom startup

When I play the game by pressing ‘P’ the view stays the same and doesn’t go “into” the camera limits- the limits just stay the same as the view on the screen…

I have the camera set to the active camera and I can move it around in the game, but it just doesn’t jump into the “camera’s point of view” like rendering does.
when I create a runtime or render the scene then I get the camera veiw (eg its zoomed in to the limits of the camera) but when I press ‘P’ to play it doesn’t jump “INTO” the camera mode as in rendering etc.

How do you tell the game to begin inside the camera?

you have to set the view to the camera first (numpad ‘0’) and hit ‘P’ while the cursor is over that window. the exported game will only show what’s in the second outline of the camera, I believe, so you might want to zoom in to match that.

Yea I noticed that, I just thought there was a way to have it so when you “P” play the game it would automatically show it as it will look in the exported view???