I just joined the Blender community and I look forward to lots of great support! I’ve been using Blender for a very short amount of time and love it! I look forward to making my very own models and using Blender quite a bit!
The question I have is about a Chevy Camaro that I’m modeling. I found a few tutorials on youtube.com, darkscarab.com, and a few others. I came across some blueprints just by Googling and have been using the blueprints as a reference. The issue that I’m having is general smoothing. I’ve been able to set up the model using smooth shading (opposed to flat) and it seems to make the model look like it needs to for the most part. I’ve been scanning over the whole model checking for bad spots and after going into edit mode and changing up some vertices, was able to get most of the model looking the way I need it to. I was wondering if there is an easier way to do this or if I just need to keep at it. There’s one spot that I’ve been working on for quite a while and it seems like no matter what, it won’t smooth the way it needs to.
I don’t know how to put up a picture, but if anybody could give me some advice, that’d be great. Any help would be appreciated, thanks!