Ow just noticd your last comment lol… i’ll try that one, think that might work
Hello rombout. I think the focal length is around 25mm.
Also there is something fishy with the perspective of the “windows?”.
Well ill be dammed, yours looks spot on. Did you try the dev version 1 point perspective and what part did you use to align it with.
I tried the side of the cooker hood. Mine is okay but not 100% The thing is ihad found the model of this kitchen. But perhaps that is off. It doesnt match the camera at all. Yet when i start modeling from the view it sort of matches
Im almost 100% sure these are renders. I got a PDF from the builder and they all to clean, almost sure its 3d as well
Imported cam to main scene
But the model is a bit different as well. It looks about the same but the cooking area is different. Perhaps thats setting me off. Some parts look the same but differ a bit.
PS did you alter the camera afterwards? I got 32 35 cam, 32 for film height and 35 Focal length. When i adjust it to 25 foval it does matcg better already
I did some more checking on ref images i got. I cant remember from where i got the model. But its quite different in quite some spots. Guess its better to adjust the model to the image as well
That’s what I did with mine. Then I adjusted the scale based on a known object size, (I used the “bank foyer” picture above and put in a person sized object). Even though the focal length may be correct and the relative sizes, it could be the actual scale is out. So if you know say, the height and diameter of the stool, ue that as a reference, select everything else, (including the camera) and scale accordingly.
I used the dev version with 1 point perspective. I took the whole left wall for aligning. Maybe the ceiling can also be used for aligning. A larger surface area (longer lines) gives a more accurate result. My example is a little bit rushed, please take that into account.
Before I calibrated the camera, I did some descriptive geometry in LibreCad. Because the barstools are rotated relative to the other objects, I could find the “90° circle of view”. With this I created a guide-rectangle, like I did before in other examples in this topic. I calibrated the camera with this “help” image to find the focal length with “Solve Focal +Y”, this gave a focal length of 25.19mm.
Thereafter I used your original image and followed the procedure again with “Solve 1-point” with the left wall.
Because it was a bit difficult to determine the rotation of the barstool exact; the focal length can be a bit different, but not far from 25mm.
edit: if the ratio of the cooker hood (intersection cooker hood with ceiling) is square (is it?), then the focal length is around 24mm.
I did some research again. The model was actually from Poliform, thats the brand which made that kitchen. Their 3d model they provided looks quite different than the image. I dont see any do with measurements. But some parts are kinda standard.
Yet also some items are quite of in proportions according to that image or render. So i guess im just to nit picky
I had a bash with the same image and yep, mine came back 35mm. The scale was way off, so I slapped my generic “personsizer” in there and scaled everything up. It’s seems ok, but there are places it seems slightly off. Then again, given the POV, it’s not the clearest of images to work from, lots of surfaces almost “head-on”.
Interestingly, I tried another POV, (image below), using fSpy, it came back 49mm, however, in PVR it still came back 35mm, which makes me wonder if something isn’t right with my setup.
I’ve tried attacking this a few times and I’m suspecting theres some sort of perspective control on the image. The lower rails on the glass area line up, but as you get to the top, if you apply a loop cut, the angle is very clearly off. However, the rest of the image is pretty close.
Where can I find the PVR menu in the new 2.8 menu system?
Not, its still for 2.79 only. the main dev or someone else needs to convert it
I have made some progress toward blender 2.80. You can check it out on GitHub. It’s on the blender-2.8 branch. You can find it inside blender under properties -> scene. The old style buttons are still there. Below, there is a new interface which is not working yet. Note that there are three icon images needed (inside the ./figures/ subdirectory inside the addon directory. You can generate them with the python script you find in that directory. You will need pycairo to do so, however. For this reason, I attach these images here. Please give me feedback about the plugin, if you can.
This is a 2.5 minute tutorial on how to use this amazing Add-on !