Camera Controlling with Logic Bricks Help!

Well, recently I started expermenting with Logic bricks, and I must say, its quite a powerful, and incredibly easy thing to learn. Never have I been able to fly around in my 3D Model before, let alone walk around in it thanks to logic Bricks.

Anyway, I got the empty binded to the Camera, and I walk around, fly jump, ect all fine. But to add another ability to explore my 3D Models I would like the mouse to control the Rotation of the Camera.

Can this be done? Has it been mentioned before? Is there a tutorial for it?

Thanks.

this can be easily done using a python script. there are tons of ‘FPS template’ (first person shooter tempalte) outthere that does this for you like this one:
http://blenderartists.org/forum/showthread.php?t=80406

Ok, looking at that tutorial, I noticed it used Scripts, where do I find/ how do I use these scripts? For example, I noticed the camera used a “aim.py” scrpit, how do I find and import that script for use?

the script seems to be included in the .blend file that the original poster provided in the first thread. Switch to text editorview (NOT SCRIPT) and save it as a text file, then simply load the text file back to your own blender scene and set up the logic bricks.

I see, thank you. I will give it a try