Camera Controls

I’m looking to make my character’s movements
use the camera’s axis as a “global” referent.

Kinda like in Mario64, Ocarina of Time, and so on.
Basically, forward/back and left/right are explicitly
acccording to the camera’s axis, which is of course
always following our hero.

So if ye push down on the key or joy, he always
moves to the camera, left => whatever the camera’s
+x is, etc. etc. etc…

Obviously, it has to be scripted, cuz I don’t think the
Lbricks are versatile enough. Mostly I’m hoping for
references and info, not to have it written for me…
I wanna learn this meself.
:p:D:confused: