Camera exporting from Blender to 3d Max

Dude, I have literally the same problem but I’m exporting to Maya. I have to figure this out and once I do I’ll post the solution. If you find something, post here as well!

Also, a tip: make sure the framerates in both Blender and Max match the framerate of the footage before exporting. That seems to help in my case.

This worked properly with older Blender versions, I’ve been using Blender as my tracking software for a few projects already, so it might be a version thing as well. I remember using 2.62 for an older VFX project with Maya 2012 and it worked