I have been pulling my hair out trying to find a fix or work around for a camera that is flipping in a certain orientation with a ‘track to’ constraint … I have tried a bunch of stuff already but since they haven’t worked, I am looking for some more suggestions!
I have so far tried:
1 - all sorts of basic finagling of track to constraints from the camera to the empty
2 - parenting the camera to an empty then using a track to constraint between the empties.
3 - constraining the camera to an empty using locking rotation and location to an empty while having a track to between the empties
I am actually defining the position of the camera with a script or a modified script and due to the other animations and things going on rotating the scene to work better with the camera just is not really an option I want to deal with.
some other ideas:
a - IPO control… read about this (eg here: http://blenderartists.org/forum/showthread.php?t=83461&highlight=track+flip) where one works the issue with IPO constraints according to position so when it gets in that region it would flip automatically, but the problem is, as I understand usually this is done manually, and since the flip isn’t instantaneous and difficult to calculate in a flexible script when it would be needed.
b - now I just thought of another, based on this post:
http://blenderartists.org/forum/showthread.php?t=75382&highlight=camera+flipping
translating and rotating the empty and parenting the camera to it instead.sigh that would unfortunately mean rewriting most of the script.
would appreciate some ideas, tips, solutions, explanations why this happens?.. whatever you may be willing to contribute!