How do you make the camera follow a bezier Circle path “twice”, or n turns along time? Notice, I know how to parent the camera to the circle, Axis orientation, follow path constraint, so I can make my camera go for 1 pass on any number of frames. ( Default is set to 100 ), but I don’t find a way to make it cyclic or let’s say five passes and then stop. It seems I can only adjust the number of frames per one whole turn. Then it stops…in 2.49 there is way to do it, but I can’t find it on 2.5. Any tip?:eek:
Why not just move it in the path and key it making copies? To make it quickly, parent it to an empty at the center of its rotation, rotate the empty 90 degrees and key location. FWIW I like to use a trackto constraint to point the camera most of the time too.
thanks walshlg,
EDIT: I got you, keying the Empty no the Camera.
In the pass I have created an Empty as you said at the center, parent the camera to it, and then rotate the Empty 90 degrees and choose The extrapolation method to keep it going in circles forever. On this way the Camera path is a perfect circle.
I was just wondering if we could make it simpler, since the path constraint seems to be easy to setup. With just a few clicks you can create the bezier circle path, parent the camera to the path choosing constraint path, set the axes orientation and the number of frames per turn in just 1 minute, I guess. In 2.49 if you set 100 frames per turn, then it would go cyclic if your animation goes for 600 frames ( 6 turns). I guess there must be some Cyclic check mark in some where?