Hi. Please check the blend file. It’s just camera animation that is following path (constraint) but I have only about 9 fps on low-computer and on high-end 4 fps when animation (ctrl+a) but in viewport it’s smooth!!! Does anyone know how kick the performance? OR how to bake the camera animation to keyframes. Thx
There seems to be a problem with the f-curve for the evaluation time of your nurbs curve for some reason. I have removed that and replaced it with a Path follow constraint and that appears to be OK.
On your setup the camera was animated using the Evaluation Time for the curve and for some reason this is causing a slow playback rate. I removed the f-curve for evaluation time by right clicking on Evaluation Time button and selecting clear keyframes.
I then selected the Camera and added a Follow Path constraint as shown here
then moved the camera to the beginning of the curve, go to frame 1 on the time line and add a keyframe for the Offset by hovering the mouse over the Offset button and pressing I. You can then continue to add keyframes to control the movement of the camera.