Okay, so I’m making a game, and it’s going fine so far. I have the camera parented to my player’s armature and when play-testing, it goes great. Then I save the game as runtime and the camera stays in one spot the whole time, not to mention it’s not even the starting point of the camera that I’m trying to work with. Any help would be very appreciated.[ATTACH]135404[/ATTACH]
Make sure you are in camera view when you save the runtime. If you are not viewing from camera when you save, it will stay in one spot.
Another option would be, set a logic block for say spacebar, and have it Scene > Set Camera and type the name of the camera.
Save it and when the game starts, click spacebar to switch to it and see if that works.
No luck unfortunately, tried exactly what you said but the same thing happens ever after pressing the spacebar.
hmm, I tried doing this after restoring to an earlier point in my project, and it worked so I think I’ll just work from there. Still though, if anybody knows why this happened, feel free to let me know. =)
Make sure that you’re in the correct layer. Also, try clicking the little ‘Lock’ icon at the bottom of the 3D view to lock or unlock the 3D view with the current layer - sometimes that’s a problem with my game.