Camera issue

I’ve got a scene where I’m trying to replicate the view outside the front door to my apartment and have the mesh and lighting all finished. I want the camera to imitate how the view is kind of ‘fish-eyed’, like looking through a lens, but I don’t know how to do it.
My first thought was to have a transparent UV sphere right in front of the camera, zTransparency gets it to be invisible, but doesn’t warp the view. Ray Transparency doesn’t become transparent.
How can I warp the camera view?
I’ll admit that I probably get an account at photobucket or something just so I can show you the work I’ve done thus far.

Not sure if there is a newer, better way to do this, but Marsan had a tutorial on the wide angle lens a while back. And, there were several alternatives posted to his method.

Check out


  1. the W.I.P section of the forum isnt for this thread sorry
  2. you made two of these threads?

but anyway, there was a tutorial on this:

EDIT: dracofodder beat me to it…i really should read others posts…

ha, but I didn’t notice it was in the wrong forum section… you got me there iliketosayblah.

Sorry about that, I thought since I was still working on it, it would qualify.
For future reference, which section should I have posted this in?