Camera issue

I’ve got a scene where I’m trying to replicate the view outside the front door to my apartment and have the mesh and lighting all finished. I want the camera to imitate how the view is kind of ‘fish-eyed’, like looking through a lens, but I don’t know how to do it.
My first thought was to have a transparent UV sphere right in front of the camera, zTransparency gets it to be invisible, but doesn’t warp the view. Ray Transparency doesn’t become transparent.
How can I warp the camera view?
I’ll admit that I probably get an account at photobucket or something just so I can show you the work I’ve done thus far.

Not sure if there is a newer, better way to do this, but Marsan had a tutorial on the wide angle lens a while back. And, there were several alternatives posted to his method.

Check out
http://blenderartists.org/forum/showthread.php?t=118471&highlight=fisheye

ok.

  1. the W.I.P section of the forum isnt for this thread sorry
  2. you made two of these threads?

but anyway, there was a tutorial on this: http://blenderartists.org/forum/showthread.php?t=118471&highlight=fisheye

EDIT: dracofodder beat me to it…i really should read others posts…

ha, but I didn’t notice it was in the wrong forum section… you got me there iliketosayblah.

Sorry about that, I thought since I was still working on it, it would qualify.
For future reference, which section should I have posted this in?