I’m currently doing some tracking tests for 360° footage and I think that it might work the way that I set my scene up.
I just have one final error and I have no idea how to fix it.
I have two cameras:
My first camera is the solved camera from the tracking.
My second camera (cam for final render) copies its location and rotation from the first but inverts the y and z rotation.
I’ve used constraints for the second camera and while the first camera is moving very smooth and correct the second is not.
My second camera jitters. It is really not that much but it is enough for the plate and the CG not match.
OK - you don’t need the Invert setting, what this does is to rotate the camera the opposite direction to the master. So master camera rotates 2 degrees anticlockwise - other camera rotates 2 degrees clockwise and so on, so it is NOT pointing the same way as the other one. This is also amplifying the error since the smooth track of the first camera is switched around to make a jittered movement. If you want them both to do the same thing, just turn off the “Invert” checkboxes. Why did you add the invert?
Thanks for your answer.
I inverted the y and z axis because it seems to give the right camera movement.
It is probably because of my tracking cheat (the blender tracker does not support 360 videos at the time).
And there surely is a geometrical reason behind that which I don’t get at the moment.
Maybe another way to invert single axis rotation would work but I just can’t come up with one.