Camera mapping

I used Lighwave 7 for a while(It sucks) when i found this tutorial:

http://www.lightwave3d.com/tutorials/rendering/camera_mapping/camera_mapping.html

Now for my question: Can i do this in Blender?

I don’t see why not.
Should be possible

I’ve done this by creating a rough model then using face select with the ‘from window’ mapping. Its amazing what you can make with very little effort!

Burgess

The sticky textures function uses a camera’s point of view to
apply textures to an object.
The knowledge base has some info on it’s basic use.

http://vrotvrot.com/support/showitem.php?faq_id=1083