Hi,
I have a city scene in blender. I have animating the camera in street view. Camera looks jerky movement only in the road turnings. I am using the follow path modifier using nurbs path. How to solve this issue.
Thanks,
Vasanth
Hi,
I have a city scene in blender. I have animating the camera in street view. Camera looks jerky movement only in the road turnings. I am using the follow path modifier using nurbs path. How to solve this issue.
Thanks,
Vasanth
Try use bezier curves, is more smoothy, or try go in the “curve properties”( the green curve with two points) and increase the resolution.
You can also have a look on the “Graph editor” to see if the curve don’t have anormalities.
Hope this helps.
Hi PedroRosario,
Thanks for your reply.
Please find the attached
Thanks,
Vasanth
Animate a target maybe following the same path but starting way before camera, then apply a constraint to camera so it look at the target.
Hi, @vasanthart! In watching your render, I notice what I think is the jerky movement you are talking about, but I don’t think it is related to the animation system. I think what you have is a psychovisual issue happening due to the lack of motion blur. When the camera pans that quickly, your brain is expecting to see some blur or smearing in those frames. Without blur, you have these extra crispy frames that seem jerky because they don’t blend together.
That might not be it, but I feel it will look a lot better with a normal/realistic amount of motion blur.