For the last 6 months i can’t get my camera movement to work while in standalone or if i pack it into an .exe.
it doesn’t matter what camara movement script i take they all act the same.
In blender itself (p key) works perfectly always did, but as soon as i let it play in the standalone it won’t react at all or it shocks through it, it is impossible to navigate with a broken cam controller.
This is a real pain, because i can’t even test my own stuff simply becouse of the camere that doesnt rotate or move at all.
Can anyone help me out with this? i really want it to be back like the old days, that you just press play and it works
If anyone got an idea to fix it please respond thank you.
Anyone who knows a solution? i thought that it was one of my drivers or background programms bu with everything closed it still doesnt work. and it a pain like this
Does the mouselook in this file work for you? LevelDesignCompBaseFileV1.2.blend (697 KB)
I know for sure it it works so if it doesn’t on your computer that’s very odd. What version of blender are you using?
I tried your file but it only gives me a white screen and 2 hud bars, even in 2.67a.
But i have tried a lot of mouselook scripts none of them work, and i dont have a clue why.
You probably have to change my file to multitexture mode, as for your mouselook scripts that’s very strange, I’m not sure what the problem would be, but I do hope you find a solution, I can imagine that that would be really annoying.
I know this problem. It seams the it is bug in the mouse sensor. But this bug does not occur on every system.
The only solution for the moment is to don’t use the mouse sensor and replace it with the mouse event.
I dont use a sensor, already using events. But your example acts the same as any mouslook script, it works internal but when i press standalone then it shocks, etc again.