Problem number 1:
Well… I saw this really cool demo containing Sunflares and I thought “Wow that’s a great feature for a game, my game!” Well I tried to understand how it was done, so I could “Copy” it to my camera settings, but as usual it was way beyond me. (I hate to say that sentence, I better start wrestling some python tuts…)
Now that wasn’t the problem, the problem was or is, that half of the text/scripts(Probably more) are written in German, but I got me good old wordlist and fought my way past those evil lines’o’words, so now I partially get what it’s saying, so I change the controls to usual WASD controls, mouselook was included, all looked good, but then it struck me “Jiblimsey! It’s inverted!”. Well half of it atleast, up goes up, and down goes down, but when moving the mouse to the sides…left goes right, right goes left… I changed the Motion Values to the opposite, which to my knowledge should invert the mouselook, but to no avail… So now I try changeing values inside the mouselook script, but neither that worked, so now I turn to the community, hope you can help… Here´s the file
“Special thanks to Siegel and chuzzy06”
(Solved)
Now here are a few other buggers I had hoped you might help me with…
Problem number 2:
I am trying to make the camera not move whilst in the inventory, I tried a simple logic bricks setup connected to a property, but to no avail… I think it has to be integrated into the mouselook script somehow…
+The main-scene must not be suspended…
(Solved)
Problem number 3:
I want the camera to have a function quite like “this one”, only when the camera rotates past 90 degress left or right, the character has to rotate 90 degrees left or right, according to the way the camera is turning. but the camera which is parented to the camera has to stay in the same place… It’s hard to explain, if you have played Dark Messiah you know what I’m talking about…
(Not Solved)
Problem number 4:
If you turn the camera, say 30 degress left and then press W, the character has to rotate 30 degrees left, and as in problem number 2 the camera has to stay in place… Now that was also a crappy explanation, but that’s how it works… In theory anyways…
(Not Solved)
Problem number 5: (NOT CAMERA RELATED)
I’m trying to make the HP degrade when the character hit’s a cube, this to my knowledge is supposed to be very easy, but as usual I hit a brickwall… I connected some logic-bricks, so that when the character hits the cube, it sends a message, which then is supposed to be recieved by the HP counter in the HP overlay-scene, and then degrade the amount of health, this however did not work, and since I couldn’t find the bug, I deleted all these added logicbricks and the cube…
(Solved)
If you know how please add one or more of these feature to the file, or discuss a way to do this, all help is appreciated…
“The file”
Thanks in advance…
***3/5 problems solved
***File has been updated