camera parent without rotation

i am creating a sort of a isometric camera game, and i have been struggling with making the camera follow the player. i want it to copy the location of the player, but stay in the same orientation to it, not ruining the isometric view. parenting it doesn’t work, neither do constraints. any suggestions?

What you need is a vertex parent. Select the camera, then select the mesh. Take the mesh into edit mode and duplicate one of the vertices. Move the new vertice to the center. Make sure that it is in the center in all views. Still in edit mode, hit <ctrl><P> and make it a vertex parent.