Hi there. I’m trying to create a flythrough of an architectural model. The structure, materials, and lighting are all set, but I’m having trouble getting the camera right. I tried keyframes, but the camera movement was too imprecise so I have the camera following a path. In the end, the movie will be stuck into a presentation and looped, so the camera needs to start and end in the same place. Also, I want the camera to accelerate from a stop and decelerate to a stop at the beginning and end of each loop (because the computer or the player can’t be trusted to perform a smooth loop). I have the camera following a nurbs circle and have the nurbs circle deformed to the proper path. I can use the speed IPO under the “path” button to do the accel- and deceleration. But the last location of the camera does not match the first. I think the end of the path is one segment short of completing the circle but I’m not sure. How do I overcome this?
I’d also like to change the orientation method of the camera as it moves along the curve; i.e. for the first half it looks along the curve, but for the second half it’s tracked to an object. Is this possible?
Thanks very much.