Hi,
I really don’t know what I am doing, so please bear with me. I made a game where you roll a ball around using the direction keys, but my problem is making the direction of the movement consistent with the angle of the camera. I like how the camera actuator works, but the directions get all messed up as the camera turns when I go around a corner or something. I have tried vertex parenting, but then the camera is stuck at one angle. What I want is for the direction keys to use the axes of the camera and apply them to the ball so that the ball always goes left when I push the left key and right for right etc. Is there any way of doing this? Thank you.
Bri