Camera Problems

I seem to be the only person who has problems with cameras!, I waste more time here then any other place.
Anyway when I have a very large scene I some times loose my camera and no amount of adjusting the prameters will restore it, Also I cannot name my cameras, The names will not show up on screen.
Anyone ever have these problems, Oh, I have read and reread the only CAMERA Tutorial (LIGHTS ON THE CAMERA) by “Malefico” that I can find on BLENDER cameras, any help would be greatly appreciated.:rolleyes:

Well you can always take the camera view to see where it is, and from the camera view you can also put it somewhere else so you can see it.

You can also select your camera in outliner ( or oops schematic).

Thank you for your input , But the fact still remains the
camera Icon is still not visible. It is out of range,what I would like to know is-where is this Icon range adjusted so it can be seen at all times and in all views when switching from one view to another.

The “icon” range" is the ClipStart, ClipEnd under View Properties / View menu. The max is 1,000 under certain conditions, you can still “lose” sight of objects.

  1. Make sure that you’re in an orthographic view, on my system, with the viewport zoomed to the max, camera pos at limits, and camera sized to ~500, it will “shimmer” out of view if I rotate the view.
  • size up the camera to around ~500 (Using object scale, not the “Size” parameter on the buttons/Camera panel)
  1. The viewport clipping limit is 1,000 units. With the view “centered”, if your camera is ~10,000 “X” or ~7,000 “Y” it will be off the screen (TOP view).

  2. Selecting from the camera from the outliner, then pressing NUMPAD “.” (period) (with NUMLOCK on), will “zoom” the view to the currently selected object.

Also the max camera clipping is 5,000 any object further than ~5,000 units away won’t be seen by the camera

To rename your camera, in the buttons/editing window (F9), change the name in the Ob(ject) field.

To have the name show up, check that you have Object Info enabled under View & Controls on the User Preferences screen. You’ll see the selected object name in the bottom left corner. You wont’ get an automatic label with each object in the screen (camera or not)… armature/bones is the exception. You can add a text object and parent it to your camera/object to label things in the viewport. If you put the text objects on another layer, you can enable/disable the display all the text objects / labels. Or spread the various labels on whatever layers you want.

Mike

MSTRAM: Thank you , You have been a big help, All your suggestions panned out completely. Thanks again.