ok whenever i press p to play my game if i am in camera view all i get is a blue scene as if it was just rendering the background and this only happens if i have the camera parented to my armature rig that i have set up for my character or any other object that is in some way linked to the armatures
here is the .blend file i didn’t bother to pack the textures with it but you can understand what i mean all the same http://www.savefile.com/files/868462
your camera clipping limit is too low. I set it to 1000 and I could see your model.
Nice model and Good luck!
Lefty
Everything is parented to the plane which has a scale of 35. Select Bip01. Clear the parent. Apply scale and rotation to the plane which will set the scale back to 1. Then re-parent Bip01 to the plane.
hmm it sholdnt be parented to the plane at all i had no clue that it was but thanks for the tips guys
thanks that worked perfectly
and while you all have my mesh i know that this sounds like a realy noob question but how to i get it to colide with objects that are in the area i have tried a bounding box but that doesnt seem to be working out in bullet plus i want the collision to be a little more complex than just one box maybe one around each limb and the torso and head
Sorry… I’m still learning GE armature integration with physics, too.
Lefty