im sorry if this is in the wrong spot but it is for my game so i figured this would be the best place to put it. Anyways. I have a character and a gun attached to a camera. everything works well with the mouselook script except for one thing. The rotation works in an oval rotation not at the single point the camera is located on.
Check all things patented have a scale of one. (alt s)
now it causes the object to fly away… lol i have no idea why it just did that (it does fix it though)
bump…
None of the objects there should be physics enabled. They should pretty much all be parented to a collision cube that you move around, which should be the only collision-enabled object. At least, this is my understanding.