Camera projection texture

Hi,

First of all hope it’s the good place to ask this question.
I have a question about texture and camera projection.

I planned to have a scene with a little camera movement and some parallax between objects.
I have made a little test just to figure out for the bigger image (just a cube and two little cube, making like a house and windows) and I managed to do a camera projection of the painted texture on the object.
Unfortunately, when, the camera start the movment, the texture is following the camera and doesnt stay on the object.
So I guess I have to merge texture and object together right?
I saw a video about it speaking about UV, but it would make the whole purpose of camera projection useless, so I wanted to know if there was another option for it?

Sorry, I’m still learning blender so I’m not sure about what I’m doing ^^’

Thanks a lot

Welcome :tada:

…as the controller for the UV projection modifier you can use alsmost anything… not only the (only ?) camera. Also with using an UV map you can make the projection permanent.

See also Docs-Blender Manual: modifiers uv_project