can you make a camera revolve in a circle around an object?
Yes, Parent your Camera to a CurveCircle and choose “Follow Path”.
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hmmm maybe i should rephrase that.
move around in a circle, but i want the camera to be FACING/LOOKING at the object at all times.
Add a TrackTo constraint to the Camera and set the Track and UP coordinates in F7.
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track and up coordinates?
oh wait i got it.
how do i animate it?
[edit]
omg how dumb can i get?
how do i change the frames amount to do a full circle?
Make sure that the PathLength in F9 buttons is the same as the FrameEnd value in F10.
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Even simpler: use an armature with one bone. I think it’s easier.
What I do is make an empty and track the camera to the empty but also make the empty the parent of the camera.
To rotate the camera in a circle, you just key the rotz value of the empty - you should align it to the axis first.