camera rotation around object doesn't work

Hi there,

I’m really new to Blender and still struggling with some basics…
My problem: I created a simple animation with the camera rotating around an object on a Bezier circle. I used the constraints “follow path” and “track to” to tell the camera where to go and what to show, defined the frame range and fps. But when I click on play in the timeline the green line moves and the frame numbers are shown in the lower left corner of the 3D view but the camera doesn’t move. When I render the scene it renders every frame but only shows the first view in every frame.

I’m using Blender 2.57 on an iMac 2 GHz Intel Core Duo.

Probably it’s some simple thing I’m missing… I’d appreciate any idea that you might have!

thanks, Jutta

Try making the curve the parent of the camera (select camera, shift-select Curve, Ctrl-P).

I tried it and it works! The camera keeps a distance to the curve but moves around the object. :slight_smile:
Thanks a lot for the quick help!