Camera scanline/static

Hi, I’d just like to ask if there’s any way to add a static or scanline effect to the active camera during the game, simulating looking through a security camera.

Thanks!

There is a “2D Filter” actuator which would probably work for your purposes – if it had static or scanline effects. If you’re really interested, you can create custom filters using python scripts (but I know nothing about this – just discovered it now).

An easier way to solve the problem would be to create a “static” or “scanline” video (make sure its got an alpha-channel), and then set that as the texture of a plane directly in front of the security camera. tutorialsforblender3d.com has a number of tutorials you may find helpful (animated textures with and without GLSL, and video textures).