Camera Shake

I created a camera rig to do camera shake to simulate a handheld camera. I used the f-curve noise modifier to do this.

The big problem I’m having right now is that when rendered on a render farm, the noise is created randomly and differently on each machine so the frames don’t match up where the different machines’ rendered frames meet.

How do I solve this?

Hmmm, on closer look, it seems only one machine was having the problem and was not using the noise modifier correctly. I just turned that machine off, and it seems to be working I think?

its now very simple to do that with this plugin

quake motion camera, comes with camera shake, handheld effect and more, check it out
and here is a demo video of how to use it