Hi Blender nerds , I want to snap my camera to this front view of my model, so i move in orthographic view and use CTRL SHIFT num 0 to snap camera to view. I’ve always noticed that the camera never really moves dead on pointing the model. It’s either slightly to the left or right.
I think @Hadriscus is right.
Try “Frame selected” with your object selected before you snap the camera
or alternatively set “Cursor to World Origin” and then “Center View To Cursor”.
While that is more precise to position the camera, that is not the main issue here. Look at his screenshot where the origin of the camera is off. That is caused by the shift setting of the properties of the camera. When that is not set to 0, snapping to absolute grid won’t help.
Wait I know what’s happening. From the top view your camera looks skewed. You may have accidentally changed the “shift X/Y” values in camera properties.
I think you found the same when seeing his screenshot with the weird camera on top view. Then you had an aha moment, scrolled down, skipping the other messages. No? Anyway I think that must be it, a shifted camera, indeed.
I think so, but reading it from post to post ,its a funny talk. Reminded me on an old futurama episode. Anyhow. I agree a shifting seems to be the case here. Well spotted @anon72338821 and @Hadriscus.