Camera tracking and following?

Question1:
I am trying to set up the camera that it permanently points on a moving actor. When I set up tracking it only moves in the modelling phase, but when I start the game the camera is solid as a rock - how can that be?

2nd question regarding camera tracking:
How do I follow an object with the camera? I want the camera to always sit behind the object and follow its path, but not its rotations, so parenting does not do the job.

thanks Mark

  1. We use actuators in the game engine. It’s completely different than the modeler. You can use the trackto mode from the edit object actuator, or the camera actuator. Find out what each one does here:
    Reference

  2. If you want a follow without orientation, you can use vertex parenting. It’s almost the same as regular parenting, but after you shift select each object, you go into edit mode and choose a vertex of the parented object. Actually, I usually have that vertex already selected, then go to object mode and select the objects, and return to edit mode and press control p.

Thanks, that did it!
Mark