Greetings,
I encountered some problems trying to cast shadows to object from footage.
What I tried:
a) Camera tracking of footage, setup default tracking scene in move clip editor.
b) Build geometrie which should cast shadows on character.
c) Switched off in object tab > cycles settings > camera visibility > camera OFF.
But it casts shadows on footage as well .
In the pictures below you will see:
- The node setup generated by the movie clip editor after tracking.
- A render where you see the light shadows from the geometrie and the darker shadows that are the real shadows in the footage.
- The geometrie I build on layer 1.
I hope to receive some suggestions on:
- How to cast shadows on character but not on footage from the geometrie I build.
- The left leg is to bright: it receives to much light from environment map,
Regards,
Robert