Hi,
I made this for getting deeper into camera tracking with Cycles. If you look closely, you see some jitter of the Quadbot in the beginning. However, when I play the animation inside Blender, there is no such jitter. It seems to be a rendering artefact. Is there any way to prevent those? I tried activation AV-sync, but this reigns havoc on the border of the shadow catcher in the alpha channel…
-S