I’ve got drone footage of one tower, on which I would like to map shadow catcher.
I’ve added the trackers and solved camera motion, and I have very good result of 0.14px error. After that, I’ve added the floor on the tower so that I can begin modeling shadow catcher.
Unfortunately, I can’t put trackers on all the places I would like to because Blender just can’t track them. So, I decided to manually add some empties on the edges of one tower surfaces, I’ve animated them to follow camera motion, and I’ve hooked vertices of the polygon to those emtpies. Here is the screenshot of that polygon which has empties hooked on it’s vertices.
When I play that animation in 3d view, from camera perspective, everything works fine, and everything is mapped as I want it to be. But, once I render it, the surface is totally misplaced? Btw, I’ve tried rendering both in Eevee and Cycles, and the result is the same.
Can somebody help me, what is going on?