Hello again fellow Blender artists, I come before you all today with the one pleeding request for what camera tracking software you would recommend to a fellow comrade. Now, I have been working for little while on a short movie project. But the entire movie is going to be filmed against green screen, with 3d environments as the places they will be fighting. So I know that Blender has recently been getting work done on a camera tracker, but I know as well as anybody, that it is not far enough along yet to be useful for this project. Now I have played around with VooDoo Tracker before, but never got very far in learning to use that, it even has an export for Blender 2.5. So perhaps I could buy VooCat, the commercial version of Voodoo, and it would work fine, now something I want you all to remember is that I am filming all on green, not adding an Animal to the video or anything like that, just going to be adding people to the 3d scene. But I want to be able to manipulate the camera, like changing zoom, or even being able to change the rotation, because there will be times when I want to make them look like they are spinning without having them spinning, what I mean by that is having the camera rotate while still keeping the video rotate.
Now I have tracking points set up on the green screen, so I'm ready for that there. But I just need some software recommendations. I have heard Syntheyes is a really good tracker( I think I got the name right) But that also costs a bit more money than I want to spend.
So any help and advise you can give would be great. Thanks.
http://www.pfhoe.com/
But only has B2.49 support but once the points are tracked and loaded in 2.49 safe it and open in 2.5.
It´s the leighweight affordable version of pftrack as far as I understand it and chances are good to have a 2.5 exporter at some point.
Syntheyes is great but big pricetag idd. I especially dislike that you got to pay a ridiculous amount for 64b and got to pay extra for each platform.
VooCat never tried it but I doubt it´ll have a 2.5 exporter either. But again, no problem.
Well and there´s Blender GSoC trackerbranch, might want to look into that, it works quite good already.
For your cameraproblem, you give the tracked camera an empty with copyloc copyrot constraints and parent a new camera to it. The new camera will be the active one and will follow the empy unless you animate the camera which will be relative to the parent.
you really should look into the blender camera tracker, instead of assuming that it wont work. It is quite powerful already and as long as you have HD footage, should work as well as any other tracker.
Its at least worth a try. If it doesn’t work for you, then you can shell out the big bucks. but don’t just write it off simply because its still being developed
Often enough it´s not a vote of not wanting to. You seem to forget that quite a few earn their money with Blender. And if you got to hit a deadline and deliver you can´t go around trailing features under development hoping it´ll all work out