I have been having trouble with one scene’s camera lately.
Here’s what’s going on:
I add a camera and position it in object mode (As you must) from a non-camera viewpoint. No matter where I position the camera, I receive the same view, and once in camera viewpoint (numpad 0) there is no outer purple line defining the camera as an object, so it can’t be moved in that viewpoint. So I basically get the same image no matter where I position the camera, and the camera is just zoomed in on an object to the point where it would be worthless to render.
Any ideas or fixes?