Camera view in object mode (not render mode) shows my objects like broken and weird

Hi to all,
In Blender 3.6, I have a scene that is causing me some issues.
When I switch to camera view in render display mode everything is looking fine, but when in solid or material display mode the objects get weird, like broken.


Also noticed that sometimes in this same scene when I switch to camera view I get nothing in my view. When this happens, I close without saving, open again and it works fine again.
I have already checked clipping, created new camera, checked if local was on in N view panel and some other, but none solved my problem.
Any idea on what’s causing this?
Thank you all for your time.

That looks like a too wide clipping range. Can you share a file ?

If it’s not clipping, it’s face culling plus screwed normals, maybe?.
Sometimes it happens with downloaded meshes (dunno if it’s your case)

Thanks Hadriscus and Isscpp for your feedback.
Unfortunately I checked again and none of the points you referenced seems to be the problem.
I’m attaching the blend file, so you or any other can help solving this issue.

Thanks once again.

The clip start distance is set WAY too low…

Set to .1

Thanks RSEhlers :top:

I did change it because I needed to zoom closer to the model. Never thought that would affect my model view the way it did.