Camera viewing angle degrees

Hey guys,

Just wanted to know how to change the camera angle degree, there is a option called Lens but I have no idea how to use to specify the degrees. Any help would be good.

What i’m trying to do is keep the object horizontal while producing a 3D model. Another words I want one face flat against the screen while the camera is on an angel. This is in context of a simple cube. Like the cube in the center below.


The closest you can get to that without deforming your cube is to use the orthographic button in the camera options.

In Edit mode, press Ctrl-Tab and select “Faces”. Now, select the desired face on your mesh and press Numpad-* (asterisk).