Camera viewing angle degrees

Hey guys,

Just wanted to know how to change the camera angle degree, there is a option called Lens but I have no idea how to use to specify the degrees. Any help would be good.

What i’m trying to do is keep the object horizontal while producing a 3D model. Another words I want one face flat against the screen while the camera is on an angel. This is in context of a simple cube. Like the cube in the center below.

http://www.alchemistmatt.com/cube/gif/cube11a.gif

Thanks

The closest you can get to that without deforming your cube is to use the orthographic button in the camera options.

In Edit mode, press Ctrl-Tab and select “Faces”. Now, select the desired face on your mesh and press Numpad-* (asterisk).