CameraChanger inserts interpolation frames

Hello,

we tried to use CameraChanger and named the cameras accordingly, but when we render, he inserts a kind of interpolated frame in between.

Let’s say I’ve got a “main camera” and a “close-up camera”, and they are set so that the close-up comes on frame 150, then frame 151 is correct, and 149 is still the main camera, but frame 150 is something in between (a half-close up, for example).

What could be the reason for this?

Never had any problem with the script but it sounds like you may have entered multiple numbers for a camera unnecessarially or somethimng along those lines (bad syntax perhaps?). If you can’t get it to work try using new cameras and a new instance of the script.