Campfire for Planet Initium

Hello everyone,

I’ve recently started work on a prop for a game project and thought I would share as it develops. Everything has been exported to ZBrush, will be sculpted a bit, then baked and textured in Substance Painter.

If you’re interested, Planet Initium is a game with survival mechanics being developed by a small team of artists/students. We will have a booth at GDC 2020 so feel free to stop by and say hi if you’re there!

Finally finished the high poly sculpt in ZBrush and baked it onto the low poly using Substance Painter. I also straightened the UV islands as much as I could and packed them using UV Packmaster to get as much coverage on the UV space as possible.

Showing off surface detail using Blender LookDev:

Making sure it looks good in Marmoset Toolbag:

Here’s an outdated deliverable, but it shows the ZBrush sculpt I was working on (The three rocks were duplicated in the low poly version):

The UV map: