I’m creating a simulator with two cameras: one pointing forward and filling the entire player’s screen, and the second camera point’s backwards and is a 1/8 window in the upper righthand corner. I want separate GUI’s for each camera.
I created a new scene with GUI (plus logic blocks) for the main camera and it works fine. Then I created another new scene with GUI (plus logic blocks) for the second camera. Problem is that the 2nd GUI is overlaid on top of the main camera?
Is this something that the split screen cannot do?
i think its all a matter of correct programming… i think if you program one side to use one camera while you program one side it does the other camera should work…
why not post ur code…or take pic of what u did with actuators
I think the adding szenes is always applied to the main scene as you can add a scene with any object. You are not restricted to have the add scene actuator on the camera. That means there is no relationship between the object (with the actuator) and the scene to be added.
In other words additional scenes are for the active camera only.
You should request this for the next version of Blender.