# Can a different texture be placed on each side of a Plane primitive?

**URL:** <https://blenderartists.org/t/can-a-different-texture-be-placed-on-each-side-of-a-plane-primitive/561081>\
**Category:** Materials and Textures\
**Created:** [January 1, 2013, 10:23pm UTC](https://blenderartists.org/t/can-a-different-texture-be-placed-on-each-side-of-a-plane-primitive/561081 "2013-01-01T22:23:05Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![brett.zamora](https://blenderartists.org/letter_avatar_proxy/v4/letter/b/8baadc/32.png) [@brett.zamora](https://blenderartists.org/u/brett.zamora)\
**Post date:** [January 1, 2013, 10:23pm UTC](https://blenderartists.org/t/can-a-different-texture-be-placed-on-each-side-of-a-plane-primitive/561081/1 "2013-01-01T22:23:05Z")

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I’m building some models of flowers and I started using a Plane primitive. The petals of a flower typically appear differently between the top-side and the bottom-side of the petal. This leads me to ask if I can apply a different texture to each side of a Plane primitive? Are there any tutorials on this specific topic?

 ![](https://blenderartists.org/uploads/default/original/3X/0/7/0739a55bdb6108aad46a476ea0d59a3bd26c2ec2.png)

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**Author:** ![RickyBlender](https://blenderartists.org/user_avatar/blenderartists.org/rickyblender/32/7134_2.png) [@RickyBlender](https://blenderartists.org/u/RickyBlender)\
**Post date:** [January 2, 2013, 5:16am UTC](https://blenderartists.org/t/can-a-different-texture-be-placed-on-each-side-of-a-plane-primitive/561081/2 "2013-01-02T05:16:48Z")

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best way would be to apply a UV map to your petal

or may be try with a ramp node but might not work very well !

salutations

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**Author:** ![Richard\_Marklew](https://blenderartists.org/user_avatar/blenderartists.org/richard_marklew/32/4458_2.png) [@Richard\_Marklew](https://blenderartists.org/u/Richard_Marklew)\
**Post date:** [January 2, 2013, 5:58am UTC](https://blenderartists.org/t/can-a-different-texture-be-placed-on-each-side-of-a-plane-primitive/561081/3 "2013-01-02T05:58:06Z")

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For blender internal renderer materials. You can use the material nodes to mix two different materials with the factor set to the Front/Back option of a geometry node. This will give one side of a plane one material and the other side a different material

### Attachments

 ![](https://blenderartists.org/uploads/default/original/3X/2/5/259d14624fe0b54c47990aaab11a8d162792fed9.jpg)

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**Author:** ![heddheld](https://blenderartists.org/letter_avatar_proxy/v4/letter/h/ecb155/32.png) [@heddheld](https://blenderartists.org/u/heddheld)\
**Post date:** [January 2, 2013, 8:40am UTC](https://blenderartists.org/t/can-a-different-texture-be-placed-on-each-side-of-a-plane-primitive/561081/4 "2013-01-02T08:40:05Z")

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can do same in cycles (front/back becomes backfacing) 😉

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**Author:** ![brett.zamora](https://blenderartists.org/letter_avatar_proxy/v4/letter/b/8baadc/32.png) [@brett.zamora](https://blenderartists.org/u/brett.zamora)\
**Post date:** [January 2, 2013, 1:04pm UTC](https://blenderartists.org/t/can-a-different-texture-be-placed-on-each-side-of-a-plane-primitive/561081/5 "2013-01-02T13:04:23Z")

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Richard… thanks for the guidance. i’m using the Blender Internal renderer so I’ll experiment with the Material Node settings as you’ve described. Appreciate your response.
