I want to animate bullets (particle system one) with a smoke tail going behind each of the bullet (particle system two). Is that possible?
I created two emitters for bullets and smoke, made bullets the parent to smoke and set DupliVerts in bullet but it does not work.
No smoke, no bullets visible (except the child smoke object out of the camera view).
What interesting when I set smoke particle system to static it partialy works - that is there is smoke going after bullets but it is static of course.
Could you help me to have both particles dynamic or just state that’s not possible with Blender?