Can a texture be rotated at any angle other than 90?

So I’m making a door:

You probably notice that the diagonal cross-piece looks a bit silly like that. I know that there’s a ‘rotate 90 degrees’ command in the materials menu (I’ve used it for the horizontal cross-pieces) but would it be possible to tell it to put the tiled texture on at, say, a 40 degree angle?

There are various ways, but might I suggest using UV mapping? Then only one material index, and one texture channel would be required.

I don’t get you. How did you make the door? Once texture comes out ok on one plank all you to is to just duplicate the plank and rotate it. UV is stuck to it you know.

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You can use an empty as well. See here: