I’m in the process of creating some terrain that uses 4 grayscale images to perform texture splatting. It would be really handy if I could stuff all 4 image into a single RGBA image and then create texture objects that target different channels of this image. For example, the first texture would target the R channel, the second texture would target the G channel, and so on. Is this possible in Blender?
Yes you can do that. Check out this link.