Can an object mesh with a follow path constraint copy the tilt of a curve?

Hi there, I’ve been trying to animate a car on a track. My track is made with the array and curve modifiers. The track’s curve has tilts to immitate the bankings in race tracks. I have put a follow path constraint in my car (using the same curve from the track’s curve modifier), so my car follows the same path. However, my car doesn’t follow the tilt angle of the curve. It sinks into the track when it reaches the banking turns of the track, where the curve has tilts.

Is there an easy way to have my car follow the tilt angle of the track curve, without having to manually adjust its angle for every frame to match the tilt of the track, so that it stays flat on the track without sinking underneath / floating above?

Thank you so much for your help!! :smiley: