Can any HELP MEEEE!!! :eyebrowlift2:
basically you need setup a actuator in logic bricks with the apropiate sound (sound engine for example, see the image).
Then in a text script (CarSetup.py in this case) you need change the pitch of sound based in the speed (for engine sound in this case).
This is a example, not a working code, i hope you have the idea.
You need link (wire) the controller (of type script) of the object to this actuator (car.actuators[‘engine2’]
in this case)
from bge import logic as g ..... ..... .... def sound_engine ( vehicleID, brakes, delay, speed sound= car.actuators['engine2'] factor = 1300 wr=vehicleID.getWheelRotation(2) pitch = g.pitch pitch = round((speed/factor),4) if pitch >= 0.2: sound.pitch = pitch else: sound.pitch = 0.2 g.pitch = sound.pitch
Experiment with diferent values of the factor variable.